I’m working recently on next release of GoogleMap Control v4.1.
As I have mentioned - I’m switching from anonymous to pseudo-named JS function for that release.
All the effort made, was for a better JS debug and error feedback experience.
At least, that’s the theory.
However, today I did some work on the control again and had a chance in practice to prove I was right.
I got some JS error during my work, but the information I have now in the call stack is much more useful than just a list of anonymous function.
Here is a simple example of what I mean:
In this particular case, I just mismatch the functions’ bodies
, but you get the idea, right.
Regards
Posted
11-22-2009 19:59
by
velio